This move activates Passive B, named after the moves name "Dark Determination". During Dark Determination you heal 85 HP and get all cooldowns reduced by 25%. NOBLE!" During the quote you cannot move, attack, but cannot be harmed either. The user charges their finger nails and fires 2 shotsĭark Determination is available at 150 HP or below, When activating H move user will release the quote: "Not So. (this move can grab more than one person, so it's fun if you use it on a crowd.)Ģ0 Damage Per Successful Hit. Tusk Act 4 Grabs the enemy's head for 20 damage and after that tusk slams the head and the body of the enemy onto the ground in result of another 20 damage. When you are riding on Slow Dancer and hold E, A marker will appear on the person nearest to you, If you release the key then Tusk will dive into wormhole only to suddenly appear infront of the marked person, It also puts an exclamation mark above your opponent, If they are skilled they can block it but if not Tusk will unleash a short burst of punches, During this the player can freely ride the horse and Tusk will retreat automatically.Ģ.9 Damage per punch (Full barrage: 59.14 damage) Tusk Act 4 throws a lot of punches, barraging the enemy whilst saying “Ora!” continuously, dealing 1.6 Damage every punch that hit. The user strikes with 2 punches, continuing with 2 nail shots. The user summons Tusk Act 4, whilst saying "Tusk Act 4". While Dark Determination is activated/awakened, all of your moves’ cooldowns will be reduced by 25% for 4 Minutes. Upon reaching 35% HP or Lower, you’ll be able to activate the move. This passive can be used on every Act as long as Tusk Act 4 has been unlocked. Thanks to it's infinite energy and rotation power, Tusk Act 4 is capable of moving for 1 second in stopped time. (This was the more canon way, as Johnny was able to evolve his stand by using the horse to make a Golden Rectangle, allowing him to tap into the Infinite Rotation and gain Tusk Act 4.) Once the Steel Ball starts manufacturing Yellow Circles, that is when you’ll obtain Tusk Act 4. Tusk Act 4 is obtained by calling out your horse, riding around the map with the Steel Ball/Spin Item equipped in your hand alongside Tusk Act 3 summoned. Tusk Act 4 is obtained by having the Eye of the Saint with Tusk Act 3, holding the Eye of the Saint to Gyro Zeppeli or Johnny Joestar, and they'll evolve your Tusk act 3 into Tusk act 4. How To Obtain (Attainability) New Universe Obtainment Method Tusk Act 4 is an all pink Stand, with its head on the middle of it's torso with white eyes and a black star shape around the eyes, a yellow horseshoe on its forehead, pink jaw, big purple shoulder pads with yellow stars on the shoulder pads, yellow hands, pink big skirt which covers most of the legs, pink wrist gloves/guards which have a few stars on them, pink knee pads with a yellow star on it and 2 big stars on the near bottom of it’s leg. Your own Tusk Acts save, but doesn't transfer to the other person you traded with. Tusk is tradeable, but the Acts don't transfer. Tusk Act 4 is the most powerful act out of all the other Tusk Acts and Tusk Act 4 is also known as one of the strongest stands in the JoJo Universe. This stand is not tradable, attempting to do so will revert it to Tusk Act 1. Tusk Act 4 is the final act of every Tusk Act and sometimes written as 爪) is the Stand of Johnny Joestar, featured in JoJo's Bizarre Adventure, 7th adaptation, Steel Ball Run, a JoJo Part that has a race from San Diego to New York.